My objective is to help and inspire people to improve.
I'm a 3D Environment Artist, and I offer freelance (models, textures and renders) and free advice for game development
Experienced as Programmer and 3D Artist.
Most familiar with Unreal Engine.
Uses Blender for all his models and animations.
Uses Substance Painter for PBR and Game Engine friendly textures.
Personally enjoys designing weapons, especially Swords.
ArtStation (newer and higher quality 3D models)
Instagram (In order to improve my skills, I make daily posts on my activity involving art)
Sketchfab (Full 3D view of my work, includes work in progress and side projects)
Games in development:
2018
Today is my Birthday
3D Story-driven Horro game. You play an amateur photographer that got stuck in an abandoned amusement park that closed 3 years ago for uncertain reasons. Similar to Outlast.
The Alchemist
3D Single Player Open World RPG. Similar to Dragon Age.
Games developed
2017
Spirit Arrow (on hiatus)
2D Roguelike heavily inspired by Japanese history and mythology, it's being developed in the Godot Engine.
Unpopped (was the technical artist and game designer)
You are a popcorn and have to evade micro waves to survive until the cooking time is done. Made in Godot.
"Waves" Global Game Jam
2016
O Apetite de Teddy (sole 3D artist)
Keep your teddy bear fed and avoid being eaten. Wait until your parents come back home.
Astronut (made about 70% of the planets and the characters. The rotation for the characters was not fixed)
A 2 player game where you must race one another jumping across space in order to reach the diamond planet.
"Falling" Game Jam
2015
Decontaminator (made the gun, glove, their animations and some evironment objects)
First person shooter where the player absorbs radiation orbs to get energy and build structures that allow him to solve puzzles and fix machines.
Summer Project 2015
2014
A survival bullet-hell game.
Kongregate