My name is
Diego Velasco Volkmann.
I was born in Madrid, Spain, but raised in Brazil.
I was born in the 19th of May 1995.
I'm an active member and organizer of UFRGS GameDev Society.
My objective as a game developer is to create amazing stories, impossible realities and soul touching characters, to be able to reach the best in people.
Student of Computer Science at UFRGS.
Organizer of GameDev Society.
Experienced as Game Designer, 3D Artist and Programmer.
Familiar with C/C++, C#, Java and Python.
Uses Blender for all his models and animations.
Personally enjoys designing weapons.
Games in development:
Horror game (no title yet)
A horror game in which you are an 8 year old girl called Lucy. Your parents left the house and will be back soon, but your teddy bear is soooo hungry, and if you don't keep him fed with cookies, he'll come to get you. Try to call your parents and survive until they come back.
Um jogo de terror emq ue você é uma garota de 8 anos chamada Lucy. Seus pais saíram e voltam logo, mas seu ursinho de pelúcia está faminto e se você não alimentá-lo com biscoitos, ele irá atrás de você. Tente ligar para seus pais e sobreviva até que eles voltem.
A 2 player game where you must race one another jumping across space in order to reach the diamond planet.
"Falling" Game Jam by UFRGS GameDev Society
It's available as a free download and as a web game.
A remasterization of the first Mega Man games, with multiplayer and puzzles added to the mix.
Retro Project by UFRGS GameDev Society
Was not properly finished due to the amount of work and time the university demanded. Me and my friend Matheus developed it, and might finish it someday.
First person shooter with puzzles, where the player absorbs radiation orbs to get energy and build structures that allow him to solve puzzles and fix machines.
Summer Project 2015 by UFRGS GameDev Society
This game is a follow up to its GameJam version. This time with a team called OverSea, composed of me, Matheus and 3 other people.
A survival bullet-hell game.
My starting point, done in about 24h with my friend Matheus.