My objective is to help and inspire people to improve.
I'm a 3D Environment Artist, and I offer freelance (models, textures and renders) and free advice for game development
Student of Computer Science at UFRGS.
Experienced as Game Designer and 3D Artist.
Most familiar with Unreal Engine.
Uses Blender for all his models and animations.
Uses Substance Painter for PBR and Game Engine friendly textures.
Personally enjoys designing weapons, especially Swords.
ArtStation (newer and higher quality 3D models)
Instagram (In order to improve my skills, I make daily posts on my activity involving art)
Sketchfab (Full 3D view of my work, includes work in progress and side projects)
My name is Diego Velasco Volkmann.
I was born in Madrid, Spain, but raised in Porto Alegre, Brazil.
I was born in the 19th of May 1995.
Games in development:
Today is my Birthday
3D Story-driven Horro game. You play an amateur photographer that got stuck in an abandoned amusement park that closed 3 years ago for uncertain reasons. Similar to Outlast.
3D Single Player Open World RPG. Similar to Dragon Age.
Spirit Arrow (on hiatus)
2D Roguelike heavily inspired by Japanese history and mythology, it's being developed in the Godot Engine.
Unpopped (was the technical artist and game designer)
You are a popcorn and have to evade micro waves to survive until the cooking time is done. Made in Godot.
"Waves" Global Game Jam
O Apetite de Teddy (sole 3D artist)
Keep your teddy bear fed and avoid being eaten. Wait until your parents come back home.
Astronut (made about 70% of the planets and the characters. The rotation for the characters was not fixed)
A 2 player game where you must race one another jumping across space in order to reach the diamond planet.
"Falling" Game Jam
Decontaminator (made the gun, glove, their animations and some evironment objects)
First person shooter where the player absorbs radiation orbs to get energy and build structures that allow him to solve puzzles and fix machines.
Summer Project 2015
A survival bullet-hell game.