My name is
Diego Velasco Volkmann.
I was born in Madrid, Spain, but raised in Brazil.
I was born in the 19th of May 1995.
I'm an active member and organizer of UFRGS GameDev Society.
My objective as a game developer is to create amazing stories, impossible realities and soul touching characters, to be able to reach the best in people.
Student of Computer Science at UFRGS.
Organizer of GameDev Society.
Experienced as Game Designer, 3D Artist and Programmer.
Familiar with C/C++, C#, Java and Python.
Uses Blender for all his models and animations.
Personally enjoys designing weapons.
Games in development:
Time Travel Survival
Still on the design stage. With Christian Eilers.
You must watch the feed of multiple security cameras in order to catch criminals and arrest them before the flee the scene.
You are a popcorn and have to evade micro waves to survive until the cooking time is done.
"Waves" Global Game Jam
Keep your teddy bear fed and void being eaten by until your parents come home.
A 2 player game where you must race one another jumping across space in order to reach the diamond planet.
"Falling" Game Jam by UFRGS GameDev Society
A remasterization of the first Mega Man games, with multiplayer and puzzles added to the mix.
Retro Project by UFRGS GameDev Society
First person shooter with puzzles, where the player absorbs radiation orbs to get energy and build structures that allow him to solve puzzles and fix machines.
Summer Project 2015 by UFRGS GameDev Society
This game is a follow up to its GameJam version. This time with a team called OverSea, composed of me, Matheus and 3 other people.
A survival bullet-hell game.
My starting point, done in about 24h with my friend Matheus.