I'm a game developer, and my objective is to create amazing stories, impossible realities and soul touching characters, to be able to reach the best in people.
Student of Computer Science at UFRGS.
Ex-organizer of GameDev Society.
Experienced as Game Designer, 3D Artist and Programmer.
Familiar with C/C++, C#, Java, GDScript (Godot Engine) and Python.
Uses Blender for all his models and animations.
Personally enjoys designing weapons.
My name is Diego Velasco Volkmann.
I was born in Madrid, Spain, but raised in Porto Alegre, Brazil.
I was born in the 19th of May 1995.
Games in development:
3D fighting game, being developed in the Unreal Engine.
Spirit Arrow (on hiatus, need a new 2D artist)
2D Roguelike heavily inspired by Japanese history and mythology, it's being developed in the Godot Engine.
Time Travel Survival
Still on the design stage. With Christian Eilers.
Closer Look (on hiatus)
You must watch the feed of multiple security cameras in order to catch criminals and arrest them before they flee the scene.
You are a popcorn and have to evade micro waves to survive until the cooking time is done.
"Waves" Global Game Jam
Keep your teddy bear fed and avoid being eaten. Wait until your parents come back home.
A 2 player game where you must race one another jumping across space in order to reach the diamond planet.
"Falling" Game Jam
First person shooter with puzzles, where the player absorbs radiation orbs to get energy and build structures that allow him to solve puzzles and fix machines.
Summer Project 2015
A survival bullet-hell game.