I'm a game developer, and my objective is to create amazing stories, impossible realities and soul touching characters, to be able to reach the best in people.
Student of Computer Science at UFRGS.
Ex-organizer of GameDev Society.
Experienced as Game Designer and 3D Artist..
Most familiar with Unreal and Godot Game Engines.
Uses Blender for all his models and animations.
Personally enjoys designing weapons.
3D Models (old ones)
ArtStation (newer and higher quality 3D models)
My name is Diego Velasco Volkmann.
I was born in Madrid, Spain, but raised in Porto Alegre, Brazil.
I was born in the 19th of May 1995.
Games in development:
A game that started in the 2017's Global Game Jam, has seen some success and I've joined the team to upgrade the current art assets invloving characters and clothing and the animations.
Spirit Arrow (on hiatus)
2D Roguelike heavily inspired by Japanese history and mythology, it's being developed in the Godot Engine.
Time Travel Survival
Through time travel a group of workers gets stuck in a weird place, you must manage each worker and their skills to fix your time machine and go back in this 3D game.
You are a popcorn and have to evade micro waves to survive until the cooking time is done.
"Waves" Global Game Jam
Keep your teddy bear fed and avoid being eaten. Wait until your parents come back home.
A 2 player game where you must race one another jumping across space in order to reach the diamond planet.
"Falling" Game Jam
First person shooter with puzzles, where the player absorbs radiation orbs to get energy and build structures that allow him to solve puzzles and fix machines.
Summer Project 2015
A survival bullet-hell game.