I'm a game developer, and my objective is to create amazing stories, impossible realities and soul touching characters, to be able to reach the best in people.
I can offer freelancing in 3D work (models and animations) and free advice for game development
Student of Computer Science at UFRGS.
Ex-organizer of GameDev Society.
Experienced as Game Designer and 3D Artist.
Most familiar with Unreal and Godot Game Engines.
Uses Blender for all his models and animations.
Personally enjoys designing weapons.
ArtStation (newer and higher quality 3D models)
Instagram (In order to improve my skills, I make daily posts on my activity involving art)
Sketchfab (Only 3D work, includes work in progress pieces)
My name is Diego Velasco Volkmann.
I was born in Madrid, Spain, but raised in Porto Alegre, Brazil.
I was born in the 19th of May 1995.
Games in development:
Spirit Arrow (on hiatus)
2D Roguelike heavily inspired by Japanese history and mythology, it's being developed in the Godot Engine.
Unpopped (was the technical artist and game designer)
You are a popcorn and have to evade micro waves to survive until the cooking time is done. Made in Godot.
"Waves" Global Game Jam
O Apetite de Teddy (sole 3D artist)
Keep your teddy bear fed and avoid being eaten. Wait until your parents come back home.
Astronut (made about 70% of the planets and the characters. The rotation for the characters was not fixed)
A 2 player game where you must race one another jumping across space in order to reach the diamond planet.
"Falling" Game Jam
Decontaminator (made the gun, glove, their animations and some evironment objects)
First person shooter with puzzles, where the player absorbs radiation orbs to get energy and build structures that allow him to solve puzzles and fix machines.
Summer Project 2015
A survival bullet-hell game.